Fail Factory – Armature Studios

Fail Factory - Armature Studios

Company: Armature Studios
Job Title: Game Designer II
Editor/Engine: Unreal Editor 4
Other Tools/Languages: N/A
Start/End Dates: March 2017 – October 2017
Primary Duties:

  • Created working prototypes for the following systems:
    • Sorting bin, incinerator, power cell spawner and all power cells.
    • Exploding assets and screen shake.
    • Skiffs with payloads and skiff spawner.
    • Piston, Mech Lift and scaffolding blueprints.
    • Game Manager blueprint.
    • Initial coworker blueprint.
    • Pendulum, QAP moving platform and moving bank shot target blueprints.
    • QAP Cannon and cannon projectile blueprints.
    • Initial placeholder sounds and particle systems for the project.
    • Initial project fly text and colored fly text.
    • Initial instruction panels, slip side panels and red ring.
    • Engine and Mech assembly blueprints including the spawner.
    • Integrated the tempo events system into all existing blueprints.
    • Implemented tempo event payload system to allow events to trigger specific spawners in a map.
    • QAP foot pad blueprint.
    • Engine Assembly Quality Control blueprint.
    • Initial station selection menus with animations.
    • Ambient slip pods, animated airlock and distant moving skiffs in hub.
    • Mech cantilever and blocker functionality.
  • Assisted programmers with conversion of EU4 Blueprints to C++ as needed.
  • Authored confluence page for Unreal Editor and Android set up for project.
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