DC Universe Online - Sony Online Entertainment

DC Universe Online – Sony Online Entertainment

Company: Sony Online Entertainment (now DayBreak Studios)
Job Title: Game Designer
Editor/Engine: Unreal/Kismet
Other Tools/Languages: none
Start/End Dates: January 2011 – March 2011
Primary Duties:

  • Created 20+ movement challenges (races) for all hero types (speedster, flyer, acrobat).
  • Assisted with seasonal content creation and launch bug fixes.
  • Mentored an intern who assisted with movement challenges.

Note: I do not have any recorded race videos to embed on my site so I must rely on public Youtube videos. My apologies if there are broken videos, profanity, added music, etc.

Flight Movement Challenge
An intern and I created all the movement challenges (races) in DC Universe Online. Since the environments were already in place, creating a race without moving buildings or quest content was always a challenge to implement. Races had difficulty levels defined by their names: Introductory, Rookie, Skilled, Adept, Expert and Master. There are over 65 races in the game not counting the seasonal events.


What I was responsible for:
• Creating a race path that was suitable for the race difficulty.
• Assigning icons to the race nodes to help give the player clues.
• Adjusted race node size based on distance.

Flight Movement Challenge
An intern and I created all the movement challenges (races) in DC Universe Online. Since the environments were already in place, creating a race without moving buildings or quest content was always a challenge to implement. Races had difficulty levels defined by their names: Introductory, Rookie, Skilled, Adept, Expert and Master. There are over 65 races in the game not counting the seasonal events.


What I was responsible for:
• Creating a race path that was suitable for the race difficulty.
• Assigning icons to the race nodes to help give the player clues.
• Adjusted race node size based on distance.

Flight Movement Challenge
An intern and I created all the movement challenges (races) in DC Universe Online. Since the environments were already in place, creating a race without moving buildings or quest content was always a challenge to implement. Races had difficulty levels defined by their names: Introductory, Rookie, Skilled, Adept, Expert and Master. There are over 65 races in the game not counting the seasonal events.


What I was responsible for:
• Creating a race path that was suitable for the race difficulty.
• Assigning icons to the race nodes to help give the player clues.
• Adjusted race node size based on distance.

Acrobat Movement Challenge
An intern and I created all the movement challenges (races) in DC Universe Online. Since the environments were already in place, creating a race without moving buildings or quest content was always a challenge to implement. Races had difficulty levels defined by their names: Introductory, Rookie, Skilled, Adept, Expert and Master. There are over 65 races in the game not counting the seasonal events.


What I was responsible for:
• Creating a race path that was suitable for the race difficulty.
• Assigning icons to the race nodes to help give the player clues.
• Adjusted race node size based on distance.

Acrobat Movement Challenge
An intern and I created all the movement challenges (races) in DC Universe Online. Since the environments were already in place, creating a race without moving buildings or quest content was always a challenge to implement. Races had difficulty levels defined by their names: Introductory, Rookie, Skilled, Adept, Expert and Master. There are over 65 races in the game not counting the seasonal events.


What I was responsible for:
• Creating a race path that was suitable for the race difficulty.
• Assigning icons to the race nodes to help give the player clues.
• Adjusted race node size based on distance.

Acrobat Movement Challenge
An intern and I created all the movement challenges (races) in DC Universe Online. Since the environments were already in place, creating a race without moving buildings or quest content was always a challenge to implement. Races had difficulty levels defined by their names: Introductory, Rookie, Skilled, Adept, Expert and Master. There are over 65 races in the game not counting the seasonal events.


What I was responsible for:
• Creating a race path that was suitable for the race difficulty.
• Assigning icons to the race nodes to help give the player clues.
• Adjusted race node size based on distance.

Speedster Movement Challenge
An intern and I created all the movement challenges (races) in DC Universe Online. Since the environments were already in place, creating a race without moving buildings or quest content was always a challenge to implement. Races had difficulty levels defined by their names: Introductory, Rookie, Skilled, Adept, Expert and Master. There are over 65 races in the game not counting the seasonal events.


What I was responsible for:
• Creating a race path that was suitable for the race difficulty.
• Assigning icons to the race nodes to help give the player clues.
• Adjusted race node size based on distance.

Speedster Movement Challenge
An intern and I created all the movement challenges (races) in DC Universe Online. Since the environments were already in place, creating a race without moving buildings or quest content was always a challenge to implement. Races had difficulty levels defined by their names: Introductory, Rookie, Skilled, Adept, Expert and Master. There are over 65 races in the game not counting the seasonal events.


What I was responsible for:
• Creating a race path that was suitable for the race difficulty.
• Assigning icons to the race nodes to help give the player clues.
• Adjusted race node size based on distance.

Speedster Movement Challenge
An intern and I created all the movement challenges (races) in DC Universe Online. Since the environments were already in place, creating a race without moving buildings or quest content was always a challenge to implement. Races had difficulty levels defined by their names: Introductory, Rookie, Skilled, Adept, Expert and Master. There are over 65 races in the game not counting the seasonal events.


What I was responsible for:
• Creating a race path that was suitable for the race difficulty.
• Assigning icons to the race nodes to help give the player clues.
• Adjusted race node size based on distance.