DC Universe Online – Sony Online Entertainment

DC Universe Online - Sony Online Entertainment

Company: Sony Online Entertainment (now DayBreak Studios)
Job Title: Game Designer
Editor/Engine: Unreal/Kismet
Other Tools/Languages: none
Start/End Dates: January 2011 – March 2011
Primary Duties:

  • Created 20+ movement challenges (races) for all hero types (speedster, flyer, acrobat).
  • Assisted with seasonal content creation and launch bug fixes.
  • Mentored an intern who assisted with movement challenges.

Note: I do not have any recorded race videos to embed on my site so I must rely on public Youtube videos. My apologies if there are broken videos, profanity, added music, etc.

Flight Movement Challenge
Myself and an intern created all the movement challenges (races) in DC Universe Online. Since the environments were already in place, creating challenge without moving buildings or content was always a challenge to implement. Races had difficulty levels defined by their names: Introductory, Rookie, Skilled, Adept, Expert and Master. There are over 65 races in the game not counting the seasonal events.


What I was responsible for:
• Creating a race path that was suitable for the race difficulty.
• Assigning icons to the race nodes to help give the player clues.
• Adjusted race node size based on distance.

Flight Movement Challenge
Myself and an intern created all the movement challenges (races) in DC Universe Online. Since the environments were already in place, creating challenge without moving buildings or content was always a challenge to implement. Races had difficulty levels defined by their names: Introductory, Rookie, Skilled, Adept, Expert and Master. There are over 65 races in the game not counting the seasonal events.


What I was responsible for:
• Creating a race path that was suitable for the race difficulty.
• Assigning icons to the race nodes to help give the player clues.
• Adjusted race node size based on distance.

Flight Movement Challenge
Myself and an intern created all the movement challenges (races) in DC Universe Online. Since the environments were already in place, creating challenge without moving buildings or content was always a challenge to implement. Races had difficulty levels defined by their names: Introductory, Rookie, Skilled, Adept, Expert and Master. There are over 65 races in the game not counting the seasonal events.


What I was responsible for:
• Creating a race path that was suitable for the race difficulty.
• Assigning icons to the race nodes to help give the player clues.
• Adjusted race node size based on distance.

Acrobat Movement Challenge
Myself and an intern created all the movement challenges (races) in DC Universe Online. Since the environments were already in place, creating challenge without moving buildings or content was always a challenge to implement. Races had difficulty levels defined by their names: Introductory, Rookie, Skilled, Adept, Expert and Master. There are over 65 races in the game not counting the seasonal events.


What I was responsible for:
• Creating a race path that was suitable for the race difficulty.
• Assigning icons to the race nodes to help give the player clues.
• Adjusted race node size based on distance.

Acrobat Movement Challenge
Myself and an intern created all the movement challenges (races) in DC Universe Online. Since the environments were already in place, creating challenge without moving buildings or content was always a challenge to implement. Races had difficulty levels defined by their names: Introductory, Rookie, Skilled, Adept, Expert and Master. There are over 65 races in the game not counting the seasonal events.


What I was responsible for:
• Creating a race path that was suitable for the race difficulty.
• Assigning icons to the race nodes to help give the player clues.
• Adjusted race node size based on distance.

Acrobat Movement Challenge
Myself and an intern created all the movement challenges (races) in DC Universe Online. Since the environments were already in place, creating challenge without moving buildings or content was always a challenge to implement. Races had difficulty levels defined by their names: Introductory, Rookie, Skilled, Adept, Expert and Master. There are over 65 races in the game not counting the seasonal events.


What I was responsible for:
• Creating a race path that was suitable for the race difficulty.
• Assigning icons to the race nodes to help give the player clues.
• Adjusted race node size based on distance.

Speedster Movement Challenge
Myself and an intern created all the movement challenges (races) in DC Universe Online. Since the environments were already in place, creating challenge without moving buildings or content was always a challenge to implement. Races had difficulty levels defined by their names: Introductory, Rookie, Skilled, Adept, Expert and Master. There are over 65 races in the game not counting the seasonal events.


What I was responsible for:
• Creating a race path that was suitable for the race difficulty.
• Assigning icons to the race nodes to help give the player clues.
• Adjusted race node size based on distance.


Speed
Speedster Movement Challenge
Myself and an intern created all the movement challenges (races) in DC Universe Online. Since the environments were already in place, creating challenge without moving buildings or content was always a challenge to implement. Races had difficulty levels defined by their names: Introductory, Rookie, Skilled, Adept, Expert and Master. There are over 65 races in the game not counting the seasonal events.


What I was responsible for:
• Creating a race path that was suitable for the race difficulty.
• Assigning icons to the race nodes to help give the player clues.
• Adjusted race node size based on distance.

Speedster Movement Challenge
Myself and an intern created all the movement challenges (races) in DC Universe Online. Since the environments were already in place, creating challenge without moving buildings or content was always a challenge to implement. Races had difficulty levels defined by their names: Introductory, Rookie, Skilled, Adept, Expert and Master. There are over 65 races in the game not counting the seasonal events.


What I was responsible for:
• Creating a race path that was suitable for the race difficulty.
• Assigning icons to the race nodes to help give the player clues.
• Adjusted race node size based on distance.