Call of Champions - SpaceTime Studios

Call of Champions – SpaceTime Studios

Company: SpaceTime Studios
Job Title: Game Designer
Editor/Engine: Proprietary Editor/Engine
Other Tools/Languages: Perl
Start/End Dates: December 2014 – September 2015
Primary Duties:

  • Designed playable MOBA characters, implemented abilities and AI functionality.
  • Participated in numerous live events, coached players on game play.
  • Documented game play, wrote tutorials, guides and character backstories.
  • Created parsing scripts that pulled data from the proprietary tools.
Gameplay Video
A gameplay video showing a few champions and a 5 minute BOT match.


What I was responsible for:
• Some of the BOT AI scripting.
• Some of the Champion attacks and heals.

Credit to Android/iOS Gameplay - PROAPK for video

Champion Spotlight: Jack
Gives a bit of background for the support role champion named Jack.


What I was responsible for:
• Initial set up of champion data.
• Some of the BOT AI scripting.
• Champion attacks and heals including the AOE setup.
• Damage and heal tweaks as needed.

Champion Spotlight: Shard
Gives a bit of background for the assassin role champion named Shard.


What I was responsible for:
• Initial set up of champion data.
• Some of the BOT AI scripting.
• Champion attacks and teleportation setup.
• Damage and heal tweaks as needed.

Champion Spotlight: Eloia
Gives a bit of background for the assassin role champion named Eloia.


What I was responsible for:
• Initial set up of champion data.
• Some of the BOT AI scripting.
• Champion attacks and heals setup.
• Damage and heal tweaks as needed.